
In recent years, Virtual Reality (VR) has become increasingly popular in research, entertainment, and education. VR systems allow one or multiple users to interact with a computer-simulated environment presented by an immersive display medium. In this course, you will study the theoretical, technical, and applied foundations of modern Virtual Reality systems.
The course starts by teaching the essentials of computer graphics and stereoscopic viewing required to realize VR applications. After that, you will explore the fundamentals of 3D input devices and 3D interaction techniques, including selection, manipulation, and navigation in virtual environments. The final part of the course builds on the previously acquired knowledge and focuses on collaborative VR systems for multiple collocated and distributed users.
The lecture is accompanied by a lab class, in which the core topics of the course are deepened and implemented in the game engine Unity using the programming language C#.
Please refer to the corresponding website of the Virtual Reality and Visualization Research Group for the enrolment key: https://www.uni-weimar.de/index.php?id=63211
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